In Visible Climate Change: Exploring Immersive Data Visualisation to Promote Climate Change Awareness in a VR Game

So-youn Jang, Jisook Park, Hwajung Hong
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引用次数: 2

Abstract

Time is key to understanding climate change. In this paper, we explore ways of putting time in perspective to promote climate change awareness by leveraging temporal-spatial dimensions in VR. On this basis, we designed, tested, and developed a Virtual Reality(VR) game, Oblivion, to demonstrate its potential to visualise what is invisible, enabling users to see and feel the time on the climate clock. Building on existing work on VR data visualisation and serious game regarding climate change, this study investigates how to translate real-world data into an immersive experience of climate change. With our ongoing work, we aim to investigate the impact of immersive visualisation of climate data on the user’s perception and understanding of climate change. The findings can contribute to discussing affordances and strategies for utilising VR as a persuasive medium to enhance climate change awareness.
在可见的气候变化:探索沉浸式数据可视化,以促进VR游戏中的气候变化意识
时间是理解气候变化的关键。在本文中,我们探索了如何利用VR中的时空维度来正确看待时间,从而提高人们对气候变化的认识。在此基础上,我们设计、测试并开发了一款虚拟现实(VR)游戏《湮灭》(Oblivion),以展示其将无形事物可视化的潜力,让用户能够看到并感受到气候时钟上的时间。基于关于气候变化的VR数据可视化和严肃游戏的现有工作,本研究探讨了如何将现实世界的数据转化为气候变化的沉浸式体验。随着我们正在进行的工作,我们的目标是调查沉浸式气候数据可视化对用户感知和理解气候变化的影响。这些发现有助于讨论利用虚拟现实作为一种有说服力的媒介来提高气候变化意识的启示和策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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