Interplay Between Priority Queues and Controlled Delay in Programmable Data Planes

Tung V. Doan, T. Scheinert, Osel Lhamo, Juan A. Cabrera, F. Fitzek, Giang T. Nguyen
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引用次数: 1

Abstract

The Tactile Internet needs to support multiple modalities, including haptic data simultaneously, to enable human and robot interaction in perceived real-time. Compared to video and audio, haptic data streams require an even lower delay and more shallow packet loss, which is a challenge for the underlying networks originally designed to support high bandwidths by having a large queue to buffer packets. This raises the need to study queuing management for different data streams. We examine the performance of CoDel++, which combines the well-known Controlled Delay (CoDel) protocol and Priority Queues. We leverage programmable data planes, which can be programmed with P4. Evaluation results show that CoDel++ produces superior results for high-priority data streams, i.e., reducing latency by at least 60% and packet loss by half compared to individual exploitation of Priority Queuing or CoDel individually.
可编程数据平面中优先级队列与可控延迟的相互作用
触觉互联网需要支持多种模式,包括同时支持触觉数据,以实现人类和机器人的实时感知交互。与视频和音频相比,触觉数据流需要更低的延迟和更浅的数据包丢失,这对于最初设计用于支持高带宽的底层网络来说是一个挑战,因为底层网络需要有一个大队列来缓冲数据包。这就需要研究不同数据流的队列管理。我们研究了CoDel++的性能,它结合了著名的控制延迟(CoDel)协议和优先级队列。我们利用可编程数据平面,它可以用P4编程。评估结果表明,CoDel++对高优先级数据流产生了更好的结果,即,与单独利用优先级队列或CoDel相比,至少减少了60%的延迟和一半的数据包丢失。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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