Depth of field rendering via adaptive recursive filtering

Shibiao Xu, Xing Mei, Weiming Dong, Xun Sun, Xukun Shen, Xiaopeng Zhang
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引用次数: 6

Abstract

We present a new post-processing method for rendering high-quality depth-of-field effects in real time. Our method is based on a recursive filtering process, which adaptively smooths the image frame with local depth and circle of confusion information. Unlike previous post-filtering approaches that rely on various convolution kernels, the behavior of our filter is controlled by a weighting function defined between two neighboring pixels. By properly designing this weighting function, our method produces spatially-varying smoothed results, correctly handles the boundaries between in-focus and out-of-focus objects, and avoids rendering artifacts such as intensity leakage and blurring discontinuity. Additionally, our method works on the full frame without resorting to image pyramids. Our algorithms runs efficiently on graphics hardware. We demonstrate the effectiveness of the proposed method with several complex scenes.
景深渲染通过自适应递归滤波
我们提出了一种新的实时渲染高质量景深效果的后处理方法。该方法基于递归滤波过程,利用局部深度和混淆圈信息对图像帧进行自适应平滑。与之前依赖于各种卷积核的后滤波方法不同,我们的滤波器的行为由两个相邻像素之间定义的加权函数控制。通过对该加权函数的合理设计,我们的方法产生了空间变化的平滑结果,正确处理了对焦和失焦对象之间的边界,并避免了诸如强度泄漏和模糊不连续等渲染伪影。此外,我们的方法适用于全帧,而无需诉诸图像金字塔。我们的算法在图形硬件上运行效率很高。我们用几个复杂场景验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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