MoDB: database system for synthesizing human motion

T. Edmunds, S. Muthukrishnan, Subarna Sadhukhan, S. Sueda
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引用次数: 2

Abstract

Enacting and capturing real motion for all potential scenarios is prohibitively expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it is a central challenge in character animation to synthetically generate a large sequence of smooth human motion. We present a novel, database-centric solution to address this challenge. We demonstrate a method of generating long sequences of motion by performing various similarity-based "joins" on a database of captured motion sequences. This article illustrates our system (MoDB) and showcases the process of encoding captured motion into relational data and generating realistic motion by concatenating sub-sequences of the captured data according to feasibility metrics. The demo features an interactive character that moves towards user-specified targets; the character 's motion is generated by relying on the real time performance of the database for indexing and selection of feasible sub-sequences.
MoDB:合成人体运动的数据库系统
为所有可能的场景制作和捕捉真实的动作是非常昂贵的;因此,对合成逼真的人体运动有很大的需求。然而,如何合成大量流畅的人体动作序列是角色动画的核心挑战。我们提出了一种新颖的、以数据库为中心的解决方案来应对这一挑战。我们演示了一种通过在捕获的运动序列的数据库上执行各种基于相似性的“连接”来生成长运动序列的方法。本文演示了我们的系统(MoDB),并展示了将捕获的运动编码为关系数据并根据可行性度量通过连接捕获数据的子序列来生成真实运动的过程。该演示的特点是一个互动角色,可以向用户指定的目标移动;根据数据库的实时性能生成角色的运动,并对可行子序列进行索引和选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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