Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management

S. Fujita
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引用次数: 2

Abstract

This paper studies the load balancing problem in distributed systems designed for massively multiplayer online role-playing games (MMORPGs). More concretely, we consider a distributed system of masterworker type in which each worker is associated with a particular region in the game field, and propose a scheme to balance the load of workers as much as possible. The basic idea of the proposed scheme is to dynamically adjust the number of workers associated with each region according to the number of players in the region. The performance of the scheme is evaluated by simulation. The simulation results indicate that it reduces the response time of a previous scheme proposed by Yu et al. by about 50%, which varies depending on the mobility pattern of the players.
基于分层兴趣区域管理的点对点MMORPG系统负载均衡
本文研究了大型多人在线角色扮演游戏(mmorpg)分布式系统中的负载平衡问题。更具体地说,我们考虑了一个主工类型的分布式系统,其中每个工人与游戏场中的特定区域相关联,并提出了一个尽可能平衡工人负载的方案。该方案的基本思想是根据区域内玩家的数量动态调整与每个区域相关联的工人数量。通过仿真验证了该方案的性能。仿真结果表明,与Yu等人先前提出的方案相比,该方案的响应时间缩短了约50%,响应时间随参与者的移动模式而变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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