Spatial navigation of media streams

Steele Arbeeny, D. Silver
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引用次数: 6

Abstract

Interactive multimedia walkthrough applications are useful tools for visualizing complex areas. These environments permit navigation through a virtual space based on intuitive actions like "go forward" or "go left". The space is generally constructed using computer graphics models and enhanced with video, still images, and sound. While video is usually incorporated into these models, it is played as taken, and generally as a dependent media, i.e. the navigation controls do not control the video even if the video is a "real" walkthrough of the virtual space. Integrating the real-world media and the computer graphics model by registering both within a common virtual reality framework would allow navigation in the computer graphics model to control video of the corresponding location in the real world and vice versa. This would cause the computer graphics model to be regenerated based on the camera position in the real world video. Additionally, by registering into the common framework, new media data of any type can be added into the presentation. This paper presents a multimedia data structure capable of supporting these operations. A prototypical mobile video capture device is discussed that can record the required video media and process it for inclusion in the framework described.
媒体流的空间导航
交互式多媒体演练应用程序是可视化复杂区域的有用工具。这些环境允许玩家基于“向前走”或“向左走”等直觉行为在虚拟空间中导航。该空间通常使用计算机图形模型构建,并通过视频、静态图像和声音进行增强。虽然视频通常被纳入这些模型,但它是作为一种依赖媒体播放的,也就是说,即使视频是虚拟空间的“真实”漫游,导航控件也不能控制视频。将真实世界的媒体和计算机图形模型结合起来,在一个共同的虚拟现实框架内进行注册,将允许计算机图形模型中的导航控制真实世界中相应位置的视频,反之亦然。这将导致计算机图形模型根据真实世界视频中的摄像机位置重新生成。此外,通过注册到公共框架,任何类型的新媒体数据都可以添加到演示中。本文提出了一种能够支持这些操作的多媒体数据结构。讨论了一种原型移动视频捕获设备,该设备可以记录所需的视频媒体并对其进行处理以包含在所描述的框架中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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