Continual surface-based multi-projector blending for moving objects

P. Lincoln, G. Welch, H. Fuchs
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引用次数: 13

Abstract

We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels over the surfaces of the object and dynamically computes the per-pixel weights for each projector. This approach supports smooth transitions between areas of the object illuminated by different number of projectors, down to the illumination contribution of individual pixels within each polygon. To achieve real-time performance, we take advantage of graphics hardware, implementing much of the technique with a custom dynamic blending shader program within the GPU associated with each projector. We demonstrate the technique with some tracked objects being illuminated by three projectors.
连续的基于表面的多投影仪混合移动对象
我们介绍了一种通用技术,用于在跟踪的、移动的、非平面的物体上混合来自多个投影仪的图像。我们的技术连续计算物体表面上像素的可见性,并动态计算每个投影仪的每像素权重。这种方法支持由不同数量的投影仪照亮的物体区域之间的平滑过渡,直到每个多边形内单个像素的照明贡献。为了实现实时性能,我们利用图形硬件,在与每个投影仪相关的GPU内使用自定义动态混合着色器程序实现大部分技术。我们用三个投影仪照亮一些跟踪对象来演示该技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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