{"title":"Engines of play: how player motivation changes over time","authors":"J. VandenBerghe","doi":"10.1145/2658537.2677953","DOIUrl":null,"url":null,"abstract":"The talk is a first (probably doomed and certainly biased) attempt by the speaker to fuse his work-to-date on the 5 Domains of Play (a gamer-translation of the Big 5 psychological model) with Scott Rigby & co.'s PENS model (a gamer-translation of Self- Determination Theory). While trying to form this Player Motivational Voltron, we may touch briefly on how a few other existing models might also be compatible this horrid abomination, but the focus of this talk will be squarely on PENS and the 5 Domains. The goal is to describe a map of player motivations that not only talks about player typologies and satisfactions, but that can also describe how player motivations change as they move from first-contact, engagement, and on into nostalgia. It will probably never work. But the attempt should at least be entertaining to watch.","PeriodicalId":126882,"journal":{"name":"Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2658537.2677953","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
The talk is a first (probably doomed and certainly biased) attempt by the speaker to fuse his work-to-date on the 5 Domains of Play (a gamer-translation of the Big 5 psychological model) with Scott Rigby & co.'s PENS model (a gamer-translation of Self- Determination Theory). While trying to form this Player Motivational Voltron, we may touch briefly on how a few other existing models might also be compatible this horrid abomination, but the focus of this talk will be squarely on PENS and the 5 Domains. The goal is to describe a map of player motivations that not only talks about player typologies and satisfactions, but that can also describe how player motivations change as they move from first-contact, engagement, and on into nostalgia. It will probably never work. But the attempt should at least be entertaining to watch.