A Theory of Occlusion for Improving Rendering Quality of Views

Yijun Zeng, Weiyan Chen, Mengqin Bai, Yangdong Zeng, Changjian Zhu
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Abstract

Occlusion lack compensation (OLC) is a multiplexing gain optimization data acquisition and novel views rendering strategy for light field rendering (LFR). While the achieved OLC is much higher than previously thought possible, the improvement comes at the cost of requiring more scene information. This can capture more detailed scene information, including geometric information, texture information and depth information, by learning and training methods. In this paper, we develop an occlusion compensation (OCC) model based on restricted boltzmann machine (RBM) to compensate for lack scene information caused by occlusion. We show that occlusion will cause the lack of captured scene information, which will lead to the decline of view rendering quality. The OCC model can estimate and compensate the lack information of occlusion edge by learning. We present experimental results to demonstrate the performance of OCC model with analog training, verify our theoretical analysis, and extend our conclusions on optimal rendering quality of light field.
一种提高视图渲染质量的遮挡理论
遮挡缺失补偿(OLC)是光场渲染(LFR)中一种多路增益优化数据采集和新颖的视图渲染策略。虽然实现的OLC比以前想象的要高得多,但这种改进是以需要更多的场景信息为代价的。通过学习和训练方法,可以捕获更详细的场景信息,包括几何信息、纹理信息和深度信息。本文提出了一种基于受限玻尔兹曼机(RBM)的遮挡补偿(OCC)模型,用于补偿遮挡导致的场景信息缺失。我们发现遮挡会导致捕获场景信息的缺失,从而导致视图渲染质量的下降。OCC模型可以通过学习来估计和补偿遮挡边缘信息的缺失。通过模拟训练,实验结果验证了OCC模型的性能,验证了我们的理论分析,并扩展了我们关于光场最佳渲染质量的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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