Bridging the gap: implementing interaction through multi-user design

Tom Bartindale, Rachel Clarke, John Shearer, Madeline Balaam, Peter C. Wright, P. Olivier
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引用次数: 7

Abstract

We describe an interactive museum installation designed to extend visitor participation through personal reflection and contribution. The case study describes design approaches, which focused on multiple individual simultaneous use, which we describe as multi-user design. These approaches were deployed to support the visitor moving from viewer to contributor in a temporary museum exhibition. We present the anticipated use and early analysis of some of the data from actual use of the system. We outline our initial findings for the opportunities and limits in designing for personalised user-generated content through such approaches within museums and suggest areas of future work on qualities of participation and visitor contribution.
弥合差距:通过多用户设计实现交互
我们描述了一个互动的博物馆装置,旨在通过个人反思和贡献来扩展游客的参与。案例研究描述了设计方法,其重点是多个个体同时使用,我们称之为多用户设计。在一个临时的博物馆展览中,这些方法被用来支持游客从观众到贡献者的转变。我们提出了预期的使用和对系统实际使用中一些数据的早期分析。我们概述了通过这些方法在博物馆内设计个性化用户生成内容的机会和限制的初步发现,并提出了参与质量和游客贡献的未来工作领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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