The Perils of Exploration under Competition: A Computational Modeling Approach

Guy Aridor, K. Liu, Aleksandrs Slivkins, Zhiwei Steven Wu
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引用次数: 10

Abstract

We empirically study the interplay between exploration and competition. Systems that learn from interactions with users often engage in exploration: making potentially suboptimal decisions in order to acquire new information for future decisions. However, when multiple systems are competing for the same market of users, exploration may hurt a system's reputation in the near term, with adverse competitive effects. In particular, a system may enter a "death spiral", when the short-term reputation cost decreases the number of users for the system to learn from, which degrades the system's performance relative to competition and further decreases the market share. We ask whether better exploration algorithms are incentivized under competition. We run extensive numerical experiments in a stylized duopoly model in which two firms deploy multi-armed bandit algorithms and compete for myopic users. We find that duopoly and monopoly tend to favor a primitive "greedy algorithm" that does not explore and leads to low consumer welfare, whereas a temporary monopoly (a duopoly with an early entrant) may incentivize better bandit algorithms and lead to higher consumer welfare. Our findings shed light on the first-mover advantage in the digital economy by exploring the role that data can play as a barrier to entry in online markets.
竞争下探索的危险:一种计算建模方法
我们实证研究了探索与竞争之间的相互作用。从与用户的交互中学习的系统通常会进行探索:为了获得未来决策的新信息,做出潜在的次优决策。然而,当多个系统竞争同一个用户市场时,勘探可能会在短期内损害系统的声誉,产生不利的竞争影响。特别是,当短期声誉成本减少了系统可以学习的用户数量时,系统可能会进入“死亡螺旋”,这降低了系统相对于竞争的性能,进一步降低了市场份额。我们要问的是,在竞争下,更好的探索算法是否会被激励。我们在一个程式化的双寡头垄断模型中进行了大量的数值实验,在该模型中,两家公司部署多武装强盗算法并争夺近视用户。我们发现,双头垄断和垄断倾向于一种原始的“贪婪算法”,这种算法不进行探索并导致低消费者福利,而临时垄断(双头垄断与早期进入者)可能会激励更好的强盗算法并导致更高的消费者福利。我们的研究结果揭示了数字经济中的先发优势,探讨了数据作为进入在线市场的障碍所起的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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