{"title":"Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays","authors":"Zhe Liu, Daniel Vogel, James R. Wallace","doi":"10.1145/3205873.3205890","DOIUrl":null,"url":null,"abstract":"Large touch displays have long been studied in the lab, and are beginning to see widespread deployment in public spaces. However, a common limitation is fatigue -- often called 'gorilla arm' -- that prevents users from working with large displays for extended periods of time. A first step towards addressing fatigue is quantifying it, and while methods have been developed to quantify users' fatigue in mid-air interactions, there remains little understanding of fatigue on touch-based interfaces. To address this gap, we evaluated the accuracy of Jang et al.'s mid-air Cumulative Fatigue model for touch interaction tasks on a large display. We found that their model underestimates subjective fatigue for multi-touch interaction, but can provide accurate estimates through fine-tuning of model parameters. We discuss the implications of this finding, and the need to further develop tools to evaluate fatigue on large, multi-touch displays.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3205873.3205890","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Large touch displays have long been studied in the lab, and are beginning to see widespread deployment in public spaces. However, a common limitation is fatigue -- often called 'gorilla arm' -- that prevents users from working with large displays for extended periods of time. A first step towards addressing fatigue is quantifying it, and while methods have been developed to quantify users' fatigue in mid-air interactions, there remains little understanding of fatigue on touch-based interfaces. To address this gap, we evaluated the accuracy of Jang et al.'s mid-air Cumulative Fatigue model for touch interaction tasks on a large display. We found that their model underestimates subjective fatigue for multi-touch interaction, but can provide accurate estimates through fine-tuning of model parameters. We discuss the implications of this finding, and the need to further develop tools to evaluate fatigue on large, multi-touch displays.