Sampling bedrooms

Luca Del Pero, Jinyan Guan, Ernesto Brau, J. Schlecht, Kobus Barnard
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引用次数: 69

Abstract

We propose a top down approach for understanding indoor scenes such as bedrooms and living rooms. These environments typically have the Manhattan world property that many surfaces are parallel to three principle ones. Further, the 3D geometry of the room and objects within it can largely be approximated by non overlapping simple structures such as single blocks (e.g. the room boundary), thin blocks (e.g. picture frames), and objects that are well modeled by single blocks (e.g. simple beds). We separately model the 3D geometry, the imaging process (camera parameters), and edge likelihood, to provide a generative statistical model for image data. We fit this model using data driven MCMC sampling. We combine reversible jump Metropolis Hastings samples for discrete changes in the model such as the number of blocks, and stochastic dynamics to estimate continuous parameter values in a particular parameter space that includes block positions, block sizes, and camera parameters. We tested our approach on two datasets using room box pixel orientation. Despite using only bounding box geometry and, in particular, not training on appearance, our method achieves results approaching those of others. We also introduce a new evaluation method for this domain based on ground truth camera parameters, which we found to be more sensitive to the task of understanding scene geometry.
抽样的卧室
我们提出了一种自上而下的方法来理解室内场景,如卧室和客厅。这些环境通常具有曼哈顿世界的特性,即许多表面平行于三个主要表面。此外,房间和其中物体的三维几何形状可以在很大程度上通过不重叠的简单结构来近似,例如单个块(例如房间边界)、薄块(例如相框)和由单个块(例如简单床)很好地建模的物体。我们分别对三维几何、成像过程(相机参数)和边缘似然进行建模,为图像数据提供生成统计模型。我们使用数据驱动的MCMC采样来拟合这个模型。我们将可逆跳跃Metropolis Hastings样本与模型中的离散变化(如块数量)和随机动力学相结合,以估计特定参数空间中的连续参数值,包括块位置,块大小和相机参数。我们在两个使用房间盒子像素方向的数据集上测试了我们的方法。尽管只使用边界盒几何,特别是没有对外观进行训练,但我们的方法取得了接近其他人的结果。我们还介绍了一种新的基于地真相机参数的该领域评估方法,我们发现该方法对理解场景几何的任务更加敏感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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