3D-scene modelling of professional gestures when interacting with moving, deformable and revolving objects

Odysseas Bouzos, Yannick Jacob, S. Manitsaris, A. Glushkova
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Abstract

In this paper, we present good practices of applying and extending Random Decision Forests (RDFs) for the 3D modelling of scenes where humans interact with moving, deformable and revolving objects in a professional context. We apply our method to two use-cases; the first is in the industrial context of the luxury leather good production while the second is in an atelier specialised in the wheel-throwing art of pottery. In the first use-case we use a single RDF, while for the second one of pottery, we extend the typical application of RDFs, by introducing the Hierarchical Random Decision Forests (HRDFs). More precisely, we use three RDFs in a tree structure architecture. The parent RDF is used to create a rough initial segmentation of the scene, while the two children RDFs are used to further classify the regions of the left and right arm, hand and fingers respectively. Results demonstrate that the proposed algorithm is sufficient for the accurate classification of scenes where humans interact with objects by using hand gestures in both simple and complex scenarios.
当与移动,变形和旋转对象交互时,专业手势的3d场景建模
在本文中,我们提出了应用和扩展随机决策森林(rdf)的良好实践,用于在专业环境中人类与移动,变形和旋转物体交互的场景的3D建模。我们将我们的方法应用于两个用例;第一个是在奢侈皮革制品生产的工业背景下,而第二个是在专门从事陶器抛轮艺术的工作室。在第一个用例中,我们使用单个RDF,而对于第二个用例,我们通过引入分层随机决策森林(hrdf)扩展了RDF的典型应用。更准确地说,我们在树形结构体系结构中使用三个rdf。父RDF用于对场景进行粗略的初始分割,而两个子RDF用于进一步对左臂和右臂、手和手指的区域进行分类。结果表明,该算法足以在简单和复杂的场景中对人类与物体进行手势交互的场景进行准确分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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