Compression and its metrics for multimedia

W. Kinsner
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引用次数: 19

Abstract

Multimedia involves a myriad of data and multidimensional signals, including not only plain and formatted text, but also mathematical and other symbols, tables, vector and bitmap graphics, images, sound, animation, video, and interactive virtual reality objects. Compression of such signals is usually necessary to fit them into the available communications channels and digital storage, or for data mining. This paper provides an overview of important compression methods and techniques, including lossless entropy coding techniques designed to reduce the redundancy in the critical multimedia material, as well as lossy coding techniques designed to preserve the relevancy of the noncritical multimedia material. Modern lossy techniques often employ wavelets, wavelet packets, fractals, and neural networks. Progressive image transmission is also employed to deliver the material quickly. The paper also addresses several approaches to blind separation of signal from noise (denoising) to improve the compression, and to the difficult question of objective and subjective image quality assessment through complexity metrics.
多媒体压缩及其度量
多媒体涉及无数的数据和多维信号,不仅包括纯文本和格式化文本,还包括数学和其他符号、表格、矢量和位图图形、图像、声音、动画、视频和交互式虚拟现实对象。通常需要对这些信号进行压缩,以使它们适合于可用的通信信道和数字存储,或用于数据挖掘。本文概述了重要的压缩方法和技术,包括旨在减少关键多媒体材料冗余的无损熵编码技术,以及旨在保持非关键多媒体材料相关性的有损编码技术。现代有损技术通常采用小波、小波包、分形和神经网络。采用渐进图像传输,快速传送物料。本文还讨论了几种信号与噪声的盲分离(去噪)方法以提高压缩,以及通过复杂性度量来评估客观和主观图像质量的难题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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