Embedded System Architecture for Mobile Augmented Reality - Sailor Assistance Case Study

J. Diguet, N. Bergmann, Jean-Christophe Morgère
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引用次数: 1

Abstract

With upcoming see-through displays new kinds of applications of Augmented Reality are emerging. However this also raises questions about the design of associated embedded systems that must be lightweight and handle object positioning, heterogeneous sensors, wireless communications as well as graphic computation. This paper studies the specific case of a promising Mobile AR processor, which is different from usual graphics applications. A complete architecture is described, designed and prototyped on FPGA. It includes hardware/software partitioning based on the analysis of application requirements. The specification of an original and flexible coprocessor is detailed. Choices as well as optimizations of algorithms are also described. Implementation results and performance evaluation show the relevancy of the proposed approach and demonstrate a new kind of architecture focused on object processing and optimized for the AR domain.
移动增强现实的嵌入式系统架构-水手援助案例研究
随着即将推出的透明显示器,增强现实的新应用正在出现。然而,这也提出了有关相关嵌入式系统设计的问题,这些系统必须是轻量级的,并且能够处理对象定位、异构传感器、无线通信以及图形计算。本文研究了一种不同于一般图形应用的具有发展前景的移动增强现实处理器的具体案例。在FPGA上对完整的体系结构进行了描述、设计和原型化。它包括基于应用程序需求分析的硬件/软件分区。详细介绍了一种新颖灵活的协处理器的规格。还描述了算法的选择和优化。实现结果和性能评估表明了所提出方法的相关性,并展示了一种专注于对象处理并针对AR领域进行优化的新架构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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