Visualizing and Interacting with Hierarchical Menus in Immersive Augmented Reality

Majid Pourmemar, Charalambos (Charis) Poullis
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引用次数: 9

Abstract

Graphical User Interfaces (GUIs) have long been used as a way to inform the user of the large number of available actions and options. GUIs in desktop applications traditionally appear in the form of two-dimensional hierarchical menus due to the limited screen real estate, the spatial restrictions imposed by the hardware e.g. 2D, and the available input modalities e.g. mouse/keyboard point-and-click, touch, dwell-time etc. In immersive Augmented Reality (AR), there are no such restrictions and the available input modalities are different (i.e. hand gestures, head pointing or voice recognition), yet the majority of the applications in AR still use the same type of GUIs as with desktop applications. In this paper we focus on identifying the most efficient combination of (hierarchical menu type, input modality) to use in immersive applications using AR headsets. We report on the results of a within-subjects study with 25 participants who performed a number of tasks using four combinations of the most popular hierarchical menu types with the most popular input modalities in AR, namely: (drop-down menu, hand gestures), (drop-down menu, voice), (radial menu, hand gestures), and (radial menu, head pointing). Results show that the majority of the participants (60%, 15) achieved a faster performance using the hierarchical radial menu with head pointing control. Furthermore, the participants clearly indicated the radial menu with head pointing control as the most preferred interaction technique due to the limited physical demand as opposed to the current de facto interaction technique in AR i.e. hand gestures, which after prolonged use becomes physically demanding leading to arm fatigue known as ’Gorilla arms’.
沉浸式增强现实中分层菜单的可视化和交互
长期以来,图形用户界面(gui)一直被用作通知用户大量可用操作和选项的方式。由于有限的屏幕空间、硬件(如2D)施加的空间限制以及可用的输入方式(如鼠标/键盘的点击、触摸、停留时间等),桌面应用程序中的gui传统上以二维层次菜单的形式出现。在沉浸式增强现实(AR)中,没有这样的限制,可用的输入方式是不同的(即手势,头部指向或语音识别),然而AR中的大多数应用程序仍然使用与桌面应用程序相同类型的gui。在本文中,我们专注于识别最有效的组合(分层菜单类型,输入模式),以在使用AR头显的沉浸式应用程序中使用。我们报告了一项由25名参与者参与的主题内研究的结果,他们使用AR中最流行的四种输入方式(即(下拉菜单,手势)、(下拉菜单,语音)、(径向菜单,手势)和(径向菜单,指向头部)的四种最流行的分层菜单类型组合来执行多项任务。结果表明,大多数参与者(60%,15)在使用带有头部指向控制的分层径向菜单时获得了更快的性能。此外,参与者明确指出,由于有限的身体需求,带有头部指向控制的径向菜单是最受欢迎的交互技术,而不是当前AR中事实上的交互技术,即手势,长时间使用后会导致手臂疲劳,被称为“大猩猩手臂”。
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