{"title":"I tell you something","authors":"Dirk Schnelle-Walka","doi":"10.1145/2396716.2396726","DOIUrl":null,"url":null,"abstract":"The designers of voice based systems must carefully think about the way to deliver the information to the user to ensure a good user experience. However, the invisible and transient nature of audio makes it hard to accomplish this goal. In this paper, we introduce a pattern language to design the system output in spoken dialog systems.","PeriodicalId":384476,"journal":{"name":"Proceedings of the 16th European Conference on Pattern Languages of Programs","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th European Conference on Pattern Languages of Programs","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2396716.2396726","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
The designers of voice based systems must carefully think about the way to deliver the information to the user to ensure a good user experience. However, the invisible and transient nature of audio makes it hard to accomplish this goal. In this paper, we introduce a pattern language to design the system output in spoken dialog systems.