GAMIFICATION STUDY: REVIEW AND RETRIEVAL

O. Kononova, D. Prokudin
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Abstract

The digital transformations of the modern society often outstrip the processes of science transformation, forcing science to constantly improve both technologies and applied software. The phenomenon especially characterizes scientific studies in research areas such as the Digital Economy and the Smart City. In order to the urban environment becomes smarter, gamification technologies act as the motivational mechanisms, maintaining citizens’ social activity and stimulating social growth. The purpose of the paper is an identification of development trends of gamification in the context of the sociocultural urban information space. Comparative analysis results of the publications’ number, Russian scientific discourse about considered subject domains as well as its correspondence to the global trends are presented. The study has applied the synthetic method for the automated extraction and explication of contextual knowledge from an array of textual modality resources.
游戏化研究:回顾与检索
现代社会的数字化转型往往超过了科学转型的进程,迫使科学不断改进技术和应用软件。这一现象在数字经济和智慧城市等研究领域的科学研究中尤为突出。为了使城市环境变得更加智能,游戏化技术作为激励机制,维持市民的社会活动,刺激社会增长。本文的目的是识别游戏化在社会文化背景下的城市信息空间的发展趋势。比较分析结果的出版物的数量,俄罗斯科学话语考虑的主题领域,以及其对应的全球趋势提出。本研究将综合方法应用于从一系列文本情态资源中自动提取和解释上下文知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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