Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality

Sebastian Vizcay, Panagiotis Kourtesis, F. Argelaguet, C. Pacchierotti, M. Marchal
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引用次数: 3

Abstract

The use of electrotactile feedback in Virtual Reality (VR) has shown promising results for providing tactile information and sensations. While progress has been made to provide custom electrotactile feedback for specific interaction tasks, it remains unclear which modulations and rendering algorithms are preferred in rich interaction scenarios. In this paper, we propose a unified tactile rendering architecture and explore the most promising modulations to render finger interactions in VR. Based on a literature review, we designed six electrotactile stimulation patterns/effects (EFXs) striving to render different tactile sensations. In a user study (N=18), we assessed the six EFXs in three diverse finger interactions: 1) tapping on a virtual object; 2) pressing down a virtual button; 3) sliding along a virtual surface. Results showed that the preference for certain EFXs depends on the task at hand. No significant preference was detected for tapping (short and quick contact); EFXs that render dynamic intensities or dynamic spatio-temporal patterns were preferred for pressing (continuous dynamic force); EFXs that render moving sensations were preferred for sliding (surface exploration). The results showed the importance of the coherence between the modulation an the interaction being performed and the study proved the versatility of electrotactile feedback and its efficiency in rendering different haptic information and sensations.
虚拟现实中基于手指交互的电触觉渲染效果设计与评价
在虚拟现实(VR)中使用电触觉反馈在提供触觉信息和感觉方面显示出有希望的结果。虽然在为特定的交互任务提供定制的电触觉反馈方面已经取得了进展,但在丰富的交互场景中,哪种调制和渲染算法更受欢迎仍不清楚。在本文中,我们提出了一种统一的触觉渲染架构,并探索了在VR中渲染手指交互的最有前途的调制方式。在文献综述的基础上,我们设计了六种电触觉刺激模式/效应(EFXs),力求呈现不同的触觉感觉。在一项用户研究中(N=18),我们评估了三种不同手指交互中的六种efx: 1)点击虚拟物体;2)按下虚拟按钮;3)沿着虚表面滑动。结果表明,对某些efx的偏好取决于手头的任务。敲击(短触和快速接触)没有明显的偏好;呈现动态强度或动态时空格局的efx优先用于按压(连续动态力);呈现移动感觉的efx更适合滑动(表面探索)。结果表明,调制和交互之间的一致性是重要的,研究证明了电触觉反馈的多功能性及其在呈现不同触觉信息和感觉方面的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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