Understanding concerns in software: insights gained from two case studies

Meghan Revelle, T. Broadbent, D. Coppit
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引用次数: 38

Abstract

Much of the complexity of software arises from the interactions between disparate concerns. Even in well-designed software, some concerns can not always be encapsulated in a module. Research on separation of concerns seeks to address this problem, but we lack an understanding of how programmers conceptualize the notion of a concern and then identify that concern in code. In this work, we have conducted two exploratory case studies to better understand these issues. The case studies involved programmers identifying concerns and associated code in existing, unfamiliar software: GNU's sort.c and the game Minesweeper. Based on our experiences with these two case studies, we have identified several types of concerns and have detailed a number of factors that impact programmer identification of concerns. Based on these insights, we have created two sets of guidelines: one to help programmers identify relevant concerns and another to help programmers identify code relating to concerns.
理解软件中的关注点:从两个案例研究中获得的见解
软件的许多复杂性来自于不同关注点之间的交互。即使在设计良好的软件中,一些关注点也不能总是封装在模块中。对关注点分离的研究试图解决这个问题,但是我们缺乏对程序员如何概念化关注点的概念,然后在代码中识别关注点的理解。在这项工作中,我们进行了两个探索性案例研究,以更好地理解这些问题。案例研究涉及到程序员在现有的不熟悉的软件中识别关注点和相关代码:GNU的sort.c和扫雷游戏。根据我们在这两个案例研究中的经验,我们已经确定了几种类型的关注点,并详细描述了影响程序员识别关注点的许多因素。基于这些见解,我们创建了两组指导方针:一组帮助程序员识别相关的关注点,另一组帮助程序员识别与关注点相关的代码。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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