Neural Partitioning Pyramids for Denoising Monte Carlo Renderings

Martin Balint, Krzysztof Wolski, K. Myszkowski, H. Seidel, Rafał K. Mantiuk
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Abstract

Recent advancements in hardware-accelerated raytracing made it possible to achieve interactive framerates even for algorithms previously considered offline, such as path tracing. Interactive path tracing pipelines rely heavily on spatiotemporal denoising to produce a high-quality output from low-sample-count renderings. Such denoising is typically implemented as multiscale-kernel-based filters driven by lightweight U-Nets operating on pixels, and encoders operating on samples. In this work, we present a novel kernel architecture in the line of low-pass pyramid filters. Our architecture avoids the issues with the low-frequency response of previous such filters, resolving ringing, blotchiness, and box-shaped artefacts while improving overall detail. Instead of using classical downsampling and upsampling approaches, which are prone to aliasing, we let our weight predictor networks learn to partition the input radiance between pyramidal layers, predict kernels for denoising each partitioned and downscaled image, and then guide the upsampling process when combining layers. We present failure cases of pyramidal scale-composition in previous work and, through Fourier analysis, show how our method resolves them. Finally, we demonstrate state-of-the-art denoising performance.
神经分割金字塔去噪蒙特卡罗渲染
最近在硬件加速光线追踪方面的进步使得实现交互式帧率成为可能,即使是以前被认为是离线的算法,比如路径追踪。交互式路径跟踪管道严重依赖于时空去噪,以产生低样本计数渲染的高质量输出。这种去噪通常实现为基于多尺度核的滤波器,由运行在像素上的轻量级U-Nets驱动,以及运行在样本上的编码器。在这项工作中,我们提出了一种新的低通金字塔滤波器内核结构。我们的架构避免了以前这种滤波器的低频响应问题,解决了振铃、斑点和盒形伪影,同时改善了整体细节。我们没有使用容易产生混叠的经典降采样和上采样方法,而是让我们的权重预测网络学习在金字塔层之间划分输入亮度,预测用于去噪每个划分和降尺度图像的核,然后在组合层时指导上采样过程。我们在以前的工作中提出了金字塔尺度组成的失败案例,并通过傅里叶分析,展示了我们的方法如何解决它们。最后,我们展示了最先进的去噪性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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