An Exploratory Study to Identify Learners' Programming Behavior Interactions

A. Bey, R. Champagnat
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Abstract

As the number of tools and platforms that have been developed to support learning programming demonstrates, learning programming is becoming more and more ubiquitous in all curricula. In this paper, we present an exploratory study that aims to identify students' programming behaviors. The analysis is based on unsupervised classification algorithms, and features have been selected from prior works on educational data mining. Six students' behaviors were identified using the k-means algorithm. ANCOVA, an extension of analysis of variance (ANOVA), was used to test the main and interaction effects of students' behaviors on their final course scores.
识别学习者编程行为交互的探索性研究
随着为支持编程学习而开发的工具和平台的数量的增加,编程学习在所有课程中变得越来越普遍。在本文中,我们提出了一项探索性研究,旨在确定学生的编程行为。该分析基于无监督分类算法,并从先前的教育数据挖掘工作中选择特征。使用k-means算法确定了六名学生的行为。ANCOVA是一种扩展方差分析(ANOVA),用于检验学生行为对其最终课程成绩的主效应和交互效应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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