HDRFusion: HDR SLAM Using a Low-Cost Auto-Exposure RGB-D Sensor

Shuda Li, Ankur Handa, Yang Zhang, A. Calway
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引用次数: 20

Abstract

Most dense RGB/RGB-D SLAM systems require the brightness of 3-D points observed from different viewpoints to be constant. However, in reality, this assumption is difficult to meet even when the surface is Lambertian and illumination is static. One cause is that most cameras automatically tune exposure to adapt to the wide dynamic range of scene radiance, violating the brightness assumption. We describe a novel system - HDRFusion - which turns this apparent drawback into an advantage by fusing LDR frames into an HDR textured volume using a standard RGB-D sensor with auto-exposure (AE) enabled. The key contribution is the use of a normalised metric for frame alignment which is invariant to changes in exposure time. This enables robust tracking in frame-to-model mode and also compensates the exposure accurately so that HDR texture, free of artefacts, can be generated online. We demonstrate that the tracking robustness and accuracy is greatly improved by the approach and that radiance maps can be generated with far greater dynamic range of scene radiance.
HDRFusion:使用低成本自动曝光RGB-D传感器的HDR SLAM
大多数密集的RGB/RGB- d SLAM系统要求从不同视点观察到的三维点的亮度是恒定的。然而,在现实中,即使表面是朗伯面,照明是静态的,这个假设也很难满足。一个原因是大多数相机自动调整曝光以适应场景亮度的宽动态范围,违反了亮度假设。我们描述了一个新颖的系统- HDRFusion -它通过使用启用自动曝光(AE)的标准RGB-D传感器将LDR帧融合到HDR纹理体中,从而将这一明显的缺点转化为优势。关键的贡献是使用一种归一化度量的帧对齐,这是不变的变化的曝光时间。这样可以在帧到模型模式下进行稳健的跟踪,并且可以准确地补偿曝光,从而可以在线生成无伪影的HDR纹理。我们证明,该方法极大地提高了跟踪的鲁棒性和准确性,并且可以在更大的场景亮度动态范围内生成亮度图。
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