The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers

Emre Gürbüz, M. Taş
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Abstract

This study aims to evaluate the effectiveness of the heading skills of virtual reality training in 12–13 years old child football players. 24 child football players between the ages of 12-13, licensed by the Turkish Football Federation as amateur athletes, participated in this study. 24 volunteer participants participated in the 8-week training process in 3 groups. Each group has 8 players. These groups are as follows; first, the VR group which performs football heading shoot skill only with virtual technology method, second, VR and traditional method group which uses virtual reality and traditional methods in a mixed way, third, the control group which uses only traditional methods. The instructional design model carried out in the research is five-stage instructional design model developed by Kalkan and Çamlıyer (2020). The performance test of the research was carried out as a pre-test, mid-test, and post-test. As a result, it was concluded that virtual reality technology can be used as an effective training method in the development of heading skills in football.
虚拟现实训练对12-13岁少年足球运动员头球技术的影响
本研究旨在评估虚拟现实训练对12-13岁儿童足球运动员头球技巧的效果。24名年龄在12-13岁之间的儿童足球运动员参加了这项研究,他们被土耳其足球联合会许可为业余运动员。24名志愿者分成3组参加了为期8周的培训过程。每组8人。这些群体如下:第一组是只使用虚拟技术方法进行足球头球射门的VR组,第二组是虚拟现实和传统方法混合使用的VR和传统方法组,第三组是只使用传统方法的对照组。本研究采用的教学设计模型是Kalkan和Çamlıyer(2020)提出的五阶段教学设计模型。本研究的性能测试分为前测、中测和后测。结果表明,虚拟现实技术可以作为一种有效的足球头球技术训练手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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