Role-Playing, Reader Response, and Play-Therapy in Fantasy Fiction: “You could hear the dice rolling” in Novels About Abuse and Recovery

James Gifford, Ian Rae, Sadie Barker, I. Reilly, G. Willmott, Michael Crouse, Maite Escudero-Alías, Nadine Attewell, Ronald Cummings, A. Hanson, Sonnet L’abbé
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Abstract

R ole-playing games (rpgs) have an established use in play-therapy, particularly psychotherapy with children and teens as well as in social work with these groups. Likewise, reader response studies have long established the self-reflective and transformative nature of literary reading, as well as the therapeutic uses of writing. While these four areas are typically approached as distinct from each other—rpgs, therapy, reading, and writing—they find common ground in responses to and concerns with trauma and abuse. We know that rpg players may use their persona in gaming sessions as an avatar to work through issues of concern in their real lives. Similarly, readers consuming fiction may process and reflect on their own real-life experiences through the imaginary worlds inside. Authors, as a third group, also may use their writing as a way of processing their experiences in a sense akin to how a patient works with a therapist through dialogue, play-therapy, and journaling. There is, however, an overlapping point not yet recognized among these quasi-therapeutic possibilities. The crux of this article is a niche literary genre in which all four of these distinct areas coincide: fantasy fiction, and in particular popular fantasy of 1977 to 1990, in which “you could hear the dice rolling” (Lindskold, n.p.). This article considers where these topics overlap in the therapeutic components Role-Playing, Reader Response, and PlayTherapy in Fantasy Fiction: “You could hear the dice rolling” in Novels About Abuse and Recovery
幻想小说中的角色扮演、读者反应和游戏治疗:在关于虐待和康复的小说中“你可以听到骰子滚动的声音”
角色扮演游戏(rpg)在游戏治疗中有着既定的用途,特别是儿童和青少年的心理治疗以及这些群体的社会工作。同样,读者反应研究早就确立了文学阅读的自我反思和变革性质,以及写作的治疗用途。虽然这四个领域(rpg,治疗,阅读和写作)通常被视为彼此不同的领域,但它们在对创伤和虐待的反应和关注中找到了共同点。我们知道rpg玩家可能会在游戏环节中使用他们的角色作为虚拟角色来解决他们现实生活中关心的问题。同样,阅读小说的读者可能会通过小说中的想象世界来处理和反思自己的现实生活经历。作家,作为第三个群体,也可以用他们的写作作为一种处理他们的经历的方式,在某种意义上类似于病人与治疗师通过对话、游戏治疗和日记进行的工作。然而,在这些准治疗的可能性中,有一个重叠点尚未被认识到。这篇文章的关键是一个小众文学类型,所有这四个不同的领域都是一致的:奇幻小说,特别是1977年到1990年的流行幻想,在其中“你可以听到骰子滚动的声音”(Lindskold, n.p)。本文将探讨幻想小说中的角色扮演、读者反应和游戏治疗在治疗成分中的重叠之处:在关于虐待和康复的小说中,“你可以听到骰子滚动的声音”
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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