Being Touched by a Virtual Human.: Relationships Between Heart Rate, Gender, Social Status, and Compliance.

Justyna Świdrak, G. Pochwatko
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引用次数: 8

Abstract

Interpersonal touch remains one of the most puzzling and challenging aspects of communication in virtual reality. A brief touch can be used to influence one's behavior. Our study aimed to analyze the influence of an agent's touch on men's compliance and its psychophysiological correlates. Additionally, we asked whether social cues such as aspect, stereotypically related to masculinity/femininity and social status, modify that effectiveness. To answer these questions, we built an immersive version of the classic decision-making game Ultimatum in which a proposer offers how to split 10 coins and a responder decides whether to accept it or not. In our experiment, we used the game to observe whether men are more compliant to the agent if the offer was preceded by a touch, compared to two control conditions: no stimulus and a buzz. In two experiments, male participants played with four agents each, differing in gender and levels of stereotypically seen masculinity (study 1) and social status (study 2). Before the proposer made an offer, he/she could take additional action, namely, to send a sound (short buzz) or touch the participant. The key factor in securing compliance was the value of the offer made by the agent - the more generous the offer, the higher the chances for its acceptance. Surprisingly, even though the manipulation of the agent's characteristics was successful in both studies, neither touch nor the agent's gender influenced compliance in men. Additionally, the perceived level of the agent's social status slightly increased the chances of the offer being accepted. We registered a heart-rate deceleration in study 1 as a reaction to the agent's touch, which nevertheless did not affect participant's economic decisions. The results are discussed in the context of social characteristics important in agent design and the effectiveness of social influence techniques in virtual reality.
被虚拟人触摸。心率、性别、社会地位与依从性的关系。
人际接触仍然是虚拟现实交流中最令人困惑和最具挑战性的方面之一。短暂的触碰可以影响一个人的行为。我们的研究旨在分析代理人的触摸对男性依从性的影响及其心理生理相关因素。此外,我们还询问了外貌等社会线索是否会改变这种有效性,这些社会线索通常与男性气质/女性气质和社会地位有关。为了回答这些问题,我们制作了一个经典决策游戏《最后通牒》(Ultimatum)的沉浸式版本,在这个游戏中,提议者提出如何分割10个硬币,而回应者决定是否接受。在我们的实验中,我们用这个游戏来观察,与两种控制条件(没有刺激和嗡嗡声)相比,如果提议之前有触摸,男性是否会更顺从代理人。在两个实验中,男性参与者分别与四个代理人进行游戏,这些代理人在性别和男性气质(研究1)和社会地位(研究2)方面有所不同。在提议者提出提议之前,他/她可以采取额外的行动,即发送声音(短嗡嗡声)或触摸参与者。确保遵守的关键因素是代理人提供的报价的价值——报价越慷慨,被接受的机会就越大。令人惊讶的是,尽管在两项研究中对受试者特征的操纵都很成功,但触摸和受试者的性别都没有影响男性的依从性。此外,代理人的社会地位的感知水平略微增加了报价被接受的机会。在研究1中,我们记录了心跳减速作为对代理人触摸的反应,尽管如此,这并不影响参与者的经济决策。研究结果在智能体设计中重要的社会特征和虚拟现实中社会影响技术的有效性的背景下进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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