Using role-taking and behavioral mimicking in games to increase awareness on the bystander effect

J. Andersen, Henrik Schoenau-Fog
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Abstract

This study presents a concept on how a serious game might raise awareness of the bystander effect by using elements of game theory as well as a few psychological terms. The paper summarizes the theories and concludes with the description of a concept, which is a third person role playing game with behavioral mimicking. The game concept should include a relatable (preferably player modifiable) avatar, so the player can relate and adhere to the empathy and intent to help. Since the bystander effect takes place in groups where deindividuation also is common, this should require a behavioral change of this particular group's norms. However, groups (especially of friends) can aid as support in case there is need for intervention as opposed to being passive bystanders.
在游戏中运用角色扮演和行为模仿来提高对旁观者效应的认识
本研究通过运用博弈论元素和一些心理学术语,提出了一个关于严肃游戏如何提高人们对旁观者效应的认识的概念。本文在总结理论的基础上,提出了一个概念,即行为模仿的第三人称角色扮演游戏。游戏概念应该包含一个可关联的(最好是玩家可修改的)角色,这样玩家就能与角色产生关联,并坚持同情和帮助的意图。由于旁观者效应发生在去个性化也很常见的群体中,这应该要求对这个特定群体的规范进行行为改变。然而,在需要干预的情况下,团体(尤其是朋友)可以提供帮助,而不是被动的旁观者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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