Evaluation of Virtual Reality-based First Responder Training under Physiological and Cognitive-Emotional Strain

Lilian Reim, K. Wolfgang Kallus, M. Pszeida, M. Schneeberger, Christian Schönauer, Andreas Peer, Richard Feischl, G. Aumayr, D. Wallner, Amir Dini, A. Weber, Stefan Ladstätter, A. Almer, L. Paletta
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引用次数: 1

Abstract

First responders are faced with various challenges and critical situations during their operations. Virtual Reality (VR) training environments offer a great opportunity to create realistic operational scenarios with appropriate levels of difficulty. To evaluate VR-based training regarding cognitive-emotional and physical strain, a pilot study with 13 first responders (firefighters and paramedics) was conducted. The study plan aimed to induce equivalent strain in both, real environment (‘RC’) and VR-based (‘VR’), training scenarios. In summary, the results indicate that training sessions in real and in VR-based environments have a comparable impact on physical strain, on different dimensions of workload like physical and cognitive demand, and specific physical and emotional states. Most important, we could show that physical strain, which is a critical factor for appropriate training of first responders, cannot only be induced by traditional real-life training, but also by an immersive VR training environment. These results confirm and motivate the use of VR environments for the training of stress-resilient decision-making behaviour for emergency forces.
生理和认知-情绪应变下基于虚拟现实的急救训练评价
急救人员在行动中面临着各种挑战和危急情况。虚拟现实(VR)训练环境为创建具有适当难度的逼真操作场景提供了很好的机会。为了评估基于vr的认知-情绪和身体应变培训,对13名急救人员(消防员和护理人员)进行了一项试点研究。研究计划旨在在真实环境(“RC”)和基于虚拟现实(“VR”)的训练场景中诱导等效应变。综上所述,研究结果表明,在真实和基于vr的环境中,训练课程对身体压力、身体和认知需求等不同工作量维度以及特定的身体和情绪状态的影响是相当的。最重要的是,我们可以证明,作为急救人员适当训练的关键因素,身体应变不仅可以由传统的现实训练引起,还可以由沉浸式VR训练环境引起。这些结果证实并激励使用虚拟现实环境来训练应急部队的压力弹性决策行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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