Characterizing gamification strategies in educational mobile applications: a case study of duolingo

Júlio César Rosa da Silva, E. R. Oliveira, G. A. R. Barbosa
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Abstract

The increasing use of mobile devices has favored the use of mobile apps as a learning tool. With this popularity, one of the concerns of Human Computer Interaction area (HCI) is how to motivate users through the interface and interaction model, to make the continued use of these applications. Consequently, new design strategies have been explored to meet the needs of these users. In this sense, the adoption of gamification strategies has contributed positively to the continued use of mobile applications in the educational domain. Motivated by this scenario, this study aims to evaluate and characterize as Duolingo application, considered one of the best applications for teaching languages, has adopted the gamification strategies and, in fact, these strategies contribute as a motivational factor for application use. The results obtained allowed to observe how the strategies adopted by the designer interface have helped to motivate the continued use of this application and, complementarily, may assist in developing and evaluation of applications that make use of gamification as a motivational factor.
教育移动应用中的游戏化策略特征:以duolingo为例
移动设备的日益普及使得移动应用程序成为一种学习工具。随着这些应用的普及,如何通过界面和交互模型来激励用户,使其持续使用这些应用成为人机交互领域(HCI)关注的问题之一。因此,新的设计策略已经被探索以满足这些用户的需求。从这个意义上说,游戏化策略的采用对移动应用在教育领域的持续使用做出了积极的贡献。在这种情况下,本研究旨在评估和描述Duolingo应用程序,被认为是最好的语言教学应用程序之一,采用了游戏化策略,事实上,这些策略有助于作为应用程序使用的激励因素。所获得的结果允许观察设计师界面所采用的策略如何有助于激励该应用程序的持续使用,并且可以辅助开发和评估使用游戏化作为激励因素的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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