Chenfanfu Jiang, Craig A. Schroeder, J. Teran, A. Stomakhin, Andrew Selle
{"title":"The material point method for simulating continuum materials","authors":"Chenfanfu Jiang, Craig A. Schroeder, J. Teran, A. Stomakhin, Andrew Selle","doi":"10.1145/2897826.2927348","DOIUrl":null,"url":null,"abstract":"Simulating the physical behaviors of deformable objects and fluids has been an important topic in computer graphics. While the Lagrangian Finite Element Method (FEM) is widely used for elasto-plastic solids, it usually requires additional computational components in the case of large deformation, mesh distortion, fracture, self-collision and coupling between materials. Often, special solvers and strategies need to be developed for a particular problem. Recently, the hybrid Eulerian/Lagrangian Material Point Method (MPM) was introduced to the graphics community. It uses a continuum description of the governing equations and utilizes user-controllable elasto-plastic constitutive models. The hybrid nature of MPM allows using a regular Cartesian grid to automate treatment of self-collision and fracture. Like other particle methods such as Smoothed Particle Hydrodynamics (SPH), topology change is easy due to the lack of explicit connectivity between Lagrangian particles. Furthermore, MPM allows a grid-based implicit integration scheme that has conditioning independent of the number of Lagrangian particles. MPM also provides a unified particle simulation framework similar to Position Based Dynamics (PBD) for easy coupling of different materials. The power of MPM has been demonstrated in a number of recent papers for simulating various materials including elastic objects, snow, lava, sand and viscoelastic fluids. It is also highly integrated into the production framework of Walt Disney Animation Studios and has been used in featured animations including Frozen, Big Hero 6 and Zootopia.","PeriodicalId":268479,"journal":{"name":"ACM SIGGRAPH 2016 Courses","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"128","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2897826.2927348","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 128
Abstract
Simulating the physical behaviors of deformable objects and fluids has been an important topic in computer graphics. While the Lagrangian Finite Element Method (FEM) is widely used for elasto-plastic solids, it usually requires additional computational components in the case of large deformation, mesh distortion, fracture, self-collision and coupling between materials. Often, special solvers and strategies need to be developed for a particular problem. Recently, the hybrid Eulerian/Lagrangian Material Point Method (MPM) was introduced to the graphics community. It uses a continuum description of the governing equations and utilizes user-controllable elasto-plastic constitutive models. The hybrid nature of MPM allows using a regular Cartesian grid to automate treatment of self-collision and fracture. Like other particle methods such as Smoothed Particle Hydrodynamics (SPH), topology change is easy due to the lack of explicit connectivity between Lagrangian particles. Furthermore, MPM allows a grid-based implicit integration scheme that has conditioning independent of the number of Lagrangian particles. MPM also provides a unified particle simulation framework similar to Position Based Dynamics (PBD) for easy coupling of different materials. The power of MPM has been demonstrated in a number of recent papers for simulating various materials including elastic objects, snow, lava, sand and viscoelastic fluids. It is also highly integrated into the production framework of Walt Disney Animation Studios and has been used in featured animations including Frozen, Big Hero 6 and Zootopia.
模拟可变形物体和流体的物理行为一直是计算机图形学中的一个重要课题。虽然拉格朗日有限元法(lagrange Finite Element Method, FEM)广泛用于弹塑性固体,但在大变形、网格畸变、断裂、自碰撞和材料间耦合等情况下,通常需要额外的计算分量。通常,需要针对特定问题开发特殊的解决方案和策略。近年来,欧拉/拉格朗日混合物质点法(MPM)被引入图形界。它使用控制方程的连续体描述,并利用用户可控弹塑性本构模型。MPM的混合特性允许使用规则的笛卡尔网格来自动处理自碰撞和断裂。与平滑粒子流体力学(SPH)等其他粒子方法一样,由于拉格朗日粒子之间缺乏明确的连通性,拓扑变化很容易发生。此外,MPM允许基于网格的隐式积分方案,该方案具有独立于拉格朗日粒子数量的条件。MPM还提供了一个类似于基于位置的动力学(PBD)的统一粒子模拟框架,便于不同材料的耦合。最近的一些论文已经证明了MPM的强大功能,可以模拟各种材料,包括弹性物体、雪、熔岩、沙子和粘弹性流体。它还高度融入了华特迪士尼动画工作室的制作框架,并被用于包括《冰雪奇缘》、《超能陆战队》和《疯狂动物城》在内的特色动画。