Power Consumption Model of a Mobile GPU Based on Rendering Complexity

Jarkko M. Vatjus-Anttila, T. Koskela, Seamus Hickey
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引用次数: 15

Abstract

This paper presents a mathematical model for predicting power consumption of a mobile device when it is rendering 3D graphics. The model is based on 3D primitives (triangles, render batches, texels), and hence is hardware agnostic. With the model, a complexity of any given 3D scene can be predicted already at a production phase without access to the actual target hardware. This paper describes how the power consumption model is derived. The model is verified with measurements of real-world content and hardware. With the given hardware, 3D data and given verification scenarios, the model is able to predict the total power consumption with an error ranging from 0.3% to 3.2%.
基于渲染复杂度的移动GPU功耗模型
本文提出了一种预测移动设备在绘制三维图形时功耗的数学模型。该模型基于3D原语(三角形、渲染批、纹理),因此与硬件无关。有了这个模型,任何给定3D场景的复杂性都可以在生产阶段预测出来,而无需访问实际的目标硬件。本文描述了电力消耗模型的推导过程。该模型通过实际内容和硬件的测量进行了验证。在给定的硬件、3D数据和给定的验证场景下,该模型能够预测总功耗,误差范围为0.3%至3.2%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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