ClickBAIT: Click-based Accelerated Incremental Training of Convolutional Neural Networks

Ervin Teng, João Diogo Falcão, Bob Iannucci
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引用次数: 14

Abstract

Today's general-purpose deep convolutional neural networks (CNN) for image classification and object detection are trained offline on large static datasets. Some applications, however, will require training in real-time on live video streams with a human-in-the-loop. We refer to this class of problem as Time-ordered Online Training (ToOT) - these problems will require a consideration of not only the quantity of incoming training data, but the human effort required to tag and use it. In this paper, we define training benefit as a metric to measure the effectiveness of a sequence in using each user interaction. We demonstrate and evaluate a system tailored to performing ToOT in the field, capable of training an image classifier on a live video stream through minimal input from a human operator. We show that by exploiting the time-ordered nature of the video stream through optical flow-based object tracking, we can increase the effectiveness of human actions by about 8 times.
点击诱饵:基于点击的卷积神经网络加速增量训练
目前用于图像分类和目标检测的通用深度卷积神经网络(CNN)是在大型静态数据集上离线训练的。然而,一些应用程序将需要在现场视频流上进行实时培训。我们将这类问题称为时序在线训练(ToOT)——这些问题不仅需要考虑输入训练数据的数量,还需要考虑标记和使用这些数据所需的人力。在本文中,我们将训练收益定义为度量序列在使用每个用户交互时的有效性的度量。我们演示并评估了一个专门用于在现场执行ToOT的系统,该系统能够通过人类操作员的最小输入在实时视频流上训练图像分类器。我们表明,通过基于光流的对象跟踪,利用视频流的时间顺序特性,我们可以将人类行为的有效性提高约8倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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