A multidimensional ELO model for matching learning objects

André Prisco, Rafael Penna, Evandro Junior, S. Botelho, N. Tonin, J. L. Bez
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引用次数: 7

Abstract

This research-to-practice full paper proposals a metric of multiple skills for learning of programming students. This kind of system often need to diagnose the student’s skill level. In the same way it needs to know the level of difficulty learning objects in its database. Such information makes it possible to make an appropriate match between student and the learning object. To model such tasks, we have adapted the ELO technique to apply a matchmaking process similar to that used in choosing opponents in chess tournaments or online matches. We used as a case study a virtual learning environment which has a repository with programming problems and the users interaction log. In this work we propose an extension to the traditional ELO model. In the classical model, ELO is a scalar value for each student and for each learning object. The extended model considers ELO as a multidimensional quantity, where each dimension is a skill in solving programming problems. The enumeration of the skills was made using the literature as well as statistical data of relevance of the attributes. The results are presented in this work.
用于匹配学习对象的多维ELO模型
这篇从研究到实践的论文提出了一个衡量编程学生学习多种技能的标准。这种系统往往需要对学生的技能水平进行诊断。同样,它需要知道数据库中学习对象的难度等级。这些信息使得在学生和学习对象之间进行适当的匹配成为可能。为了模拟这样的任务,我们调整了ELO技术,应用了类似于在国际象棋锦标赛或在线比赛中选择对手的配对过程。我们使用了一个虚拟学习环境作为案例研究,该环境具有存储编程问题和用户交互日志的存储库。在这项工作中,我们提出了传统ELO模型的扩展。在经典模型中,ELO是每个学生和每个学习对象的标量值。扩展模型将ELO视为一个多维量,其中每个维度都是解决编程问题的一种技能。利用文献资料和相关属性的统计数据对技能进行了列举。本文给出了研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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