ENGAGING NEW GENERATION VIRTUALLY: A NEW ERA FOR SOCIAL SERVICE

E. K. Lau, Tammi KING-WAI Lee, Gigi Chan
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Abstract

With the rapid development of technology, smartphones have become indispensable in our daily lives. Youths, in particular, are highly dependent on virtual technology, which is the primary means they use to interact with the outside world and acquire information. In response, the Society of Rehabilitation and Crime Prevention, Hong Kong developed a virtual-based program namely the "Jockey Club YouChallenge Programme" (YouChallenge) for disadvantaged youth in 2017. "YouChallenge" aimed at increasing the positive and meaningful experience of disadvantaged youth through different tasks, to guide them to build a healthy living pattern by avoiding high-risk behaviors. This program was meant to be a ground-breaking intervention by implementing the online gamification strategy, and it repackaged social service as a game with different types of tasks that were then delivered to youths via a smartphone App. A pilot study was conducted to validate its impact. Results suggest that the online-gamification approach was more effective in reaching hidden youth than the conventional face-to-face approach, especially for those who could easily be neglected with conventional methods. Their pro-living index and living patterns were improved and the likelihood of high-risk behaviors was reduced. Unlike the conventional social services, this program was built on a smartphone App to get in touch with the youth and navigate them from virtual social media to reality to develop practical skills and pro-social goals in life.
虚拟参与新一代:社会服务的新时代
随着科技的快速发展,智能手机已经成为我们日常生活中不可或缺的一部分。尤其是年轻人,他们高度依赖虚拟技术,这是他们与外界互动和获取信息的主要手段。为此,香港康复及预防罪案会于2017年为弱势青少年推出了一项以网络为基础的计划,即“赛马会青年挑战计划”(简称“青年挑战”)。“YouChallenge”旨在透过不同的任务,增加弱势青少年积极而有意义的经验,引导他们避免高风险行为,建立健康的生活模式。该项目旨在通过实施在线游戏化战略,成为一项开创性的干预措施,它将社会服务重新包装为一种游戏,其中包含不同类型的任务,然后通过智能手机应用程序提供给青少年。为了验证其影响,进行了一项试点研究。结果表明,在线游戏化方法比传统的面对面方法更有效地接触到隐藏的青少年,特别是那些很容易被传统方法忽视的人。他们的生活指数和生活模式得到改善,高危行为的可能性降低。与传统的社会服务不同,这个项目建立在一个智能手机应用程序上,与年轻人联系,引导他们从虚拟的社交媒体到现实,培养实用技能,实现生活中的亲社会目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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