Deformable voxel grids for shape comparisons

Raphaël Groscot, L. Cohen
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引用次数: 1

Abstract

We present Deformable Voxel Grids (DVGs) for 3D shapes comparison and processing. It consists of a voxel grid which is deformed to approximate the silhouette of a shape, via energy-minimization. By interpreting the DVG as a local coordinates system, it provides a better embedding space than a regular voxel grid, since it is adapted to the geometry of the shape. It also allows to deform the shape by moving the control points of the DVG, in a similar manner to the Free Form Deformation, but with easier interpretability of the control points positions. After proposing a computation scheme of the energies compatible with meshes and pointclouds, we demonstrate the use of DVGs in a variety of applications: correspondences via cubification, style transfer, shape retrieval and PCA deformations. The first two require no learning and can be readily run on any shapes in a matter of minutes on modest hardware. As for the last two, they require to first optimize DVGs on a collection of shapes, which amounts to a pre-processing step. Then, determining PCA coordinates is straightforward and brings a few parameters to deform a shape.
用于形状比较的可变形体素网格
我们提出了用于三维形状比较和处理的可变形体素网格(dvg)。它由一个体素网格组成,该网格通过能量最小化来变形以近似形状的轮廓。通过将DVG解释为局部坐标系统,它提供了比常规体素网格更好的嵌入空间,因为它适应形状的几何形状。它还允许通过移动DVG的控制点来变形形状,以类似于自由形式变形的方式,但更容易解释控制点位置。在提出与网格和点云兼容的能量计算方案后,我们演示了dvg在各种应用中的使用:通过立方体化,样式转移,形状检索和PCA变形的对应。前两个不需要学习,并且可以在几分钟内在任何形状的中等硬件上运行。至于后两者,它们需要首先在一组形状上优化dvg,这相当于预处理步骤。然后,确定PCA坐标很简单,并带来一些参数来变形形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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