Fixed-Time Seeking and Tracking of Time-Varying Nash Equilibria in Noncooperative Games

J. Poveda, M. Krstić, T. Başar
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引用次数: 2

Abstract

We study the solution of time-varying Nash equilibrium seeking and tracking problems in non-cooperative games via nonsmooth, model-based and model-free algorithms. Specifically, for potential and non-potential games, we derive tracking bounds for the actions of the players with respect to the Nash Equilibrium Trajectory (NET) of the game using the property of fixed-time input-to-state stability. We show that, in the model-based case, traditional pseudo-gradient flows achieve only exponential tracking with a residual error that is proportional to the time-variation of the NET. In contrast, exact and fixed-time tracking can be achieved by using nonsmooth dynamics with discontinuous vector fields. For continuous but non-Lipschitz dynamics, we show that the residual tracking error can be dramatically decreased whenever the learning gains of the dynamics exceed a particular threshold. In the model-free case, we derive similar semi-global practical input-to-state stability bounds using multi-time scale tools for nonsmooth systems.
非合作对策时变纳什均衡的固定时间寻优与跟踪
通过非光滑、基于模型和无模型算法研究了非合作对策中时变纳什均衡寻求和跟踪问题的求解。具体地说,对于潜在和非潜在的博弈,我们利用固定时间输入到状态稳定性的特性,推导出参与者的动作相对于博弈的纳什均衡轨迹(NET)的跟踪界。我们表明,在基于模型的情况下,传统的伪梯度流只能实现指数跟踪,其残差与NET的时变成正比。相反,使用具有不连续向量场的非光滑动力学可以实现精确和固定时间的跟踪。对于连续但非lipschitz动态,我们表明,当动态的学习增益超过特定阈值时,残余跟踪误差可以显着降低。在无模型情况下,我们使用多时间尺度工具对非光滑系统导出了类似的半全局实际输入-状态稳定性界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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