Toward a pre-disciplinary introductory design sequence

J. Kolodner, J. Allen, B. Bullock, C. Hmelo, S. Khan, M. McCracken, F. Mistree, W. Newstetter, M. Realff
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引用次数: 1

Abstract

One of our greatest challenges in education is to prepare our students for the realities of the workplace they will be entering. In an economy characterized by global competition and continuous change, students need career-sustaining skills in addition to hard knowledge. They must know how to synthesize and integrate information; to work together in teams; to be creative; to attack open, multidisciplinary problems; to communicate the answers obtained; and to bring ideas into fruition. Recent critiques of engineering education, state the need a slightly different way. They claim that engineering education has focused too much of its energy on engineering science at the expense of engineering design. The author considers how Georgia Tech's EduTech Institute is spearheading an interdisciplinary effort to address these needs. Key to the effort is a two-quarter pre-disciplinary introduction to design. The introductory courses are designed to lay the foundations for teaming principles and strategies behind good design, reasoning involved in doing design, and cognitive and social skills a designer needs. Keeping in mind that good design requires effective collaboration and effective use of computer technology, collaboration and use of software is integral to the courses.
朝向一个学科前的入门设计序列
我们在教育方面面临的最大挑战之一是让我们的学生为他们即将进入的工作场所做好准备。在一个以全球竞争和不断变化为特征的经济中,学生除了需要扎实的知识外,还需要维持职业生涯的技能。他们必须知道如何综合和整合信息;合作:在团队中一起工作;有创造性;研究开放的多学科问题;交流得到的答案;并将想法付诸实践。最近对工程教育的批评以一种稍微不同的方式陈述了这种需要。他们声称,工程教育过于关注工程科学,而忽视了工程设计。作者认为,佐治亚理工学院的教育技术研究所是如何率先跨学科的努力,以满足这些需求。这项工作的关键是两节课的设计学科前介绍。入门课程旨在为优秀设计背后的团队原则和策略,设计中涉及的推理以及设计师所需的认知和社交技能奠定基础。请记住,好的设计需要有效的协作和有效地使用计算机技术,协作和使用软件是课程的组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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