A Large-Scale Study of Proxemics and Gaze in Groups

M. R. Miller, C. Deveaux, Eugy Han, Nilam Ram, J. Bailenson
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引用次数: 3

Abstract

Scholars who study nonverbal behavior have focused an incredible amount of work on proxemics, how close people stand to one another, and mutual gaze, whether or not they are looking at one another. Moreover, many studies have demonstrated a correlation between gaze and distance, and so-called equilibrium theory posits that people modulate gaze and distance to maintain proper levels of nonverbal intimacy. Virtual reality scholars have also focused on these two constructs, both for theoretical reasons, as distance and gaze are often used as proxies for psychological constructs such as social presence, and for methodological reasons, as head orientation and body position are automatically produced by most VR tracking systems. However, to date, the studies of distance and gaze in VR have largely been conducted in laboratory settings, observing behavior of a small number of participants for short periods of time. In this experimental field study, we analyze the proxemics and gaze of 232 participants over two experimental studies who each contributed up to about 240 minutes of tracking data during eight weekly 30-minute social virtual reality sessions. Participants' non-verbal behaviors changed in conjunction with context manipulations and over time. Interpersonal distance increased with the size of the virtual room; and both mutual gaze and interpersonal distance increased over time. Overall, participants oriented their heads toward the center of walls rather than to corners of rectangularly-aligned environments. Finally, statistical models demonstrated that individual differences matter, with pairs and groups maintaining more consistent differences over time than would be predicted by chance. Implications for theory and practice are discussed.
群体中近身学和凝视的大规模研究
研究非语言行为的学者们把大量的工作集中在近距离学上,即人们彼此站得有多近,以及他们是否在看对方。此外,许多研究已经证明了凝视和距离之间的相关性,所谓的平衡理论认为,人们调节凝视和距离以保持适当的非语言亲密程度。虚拟现实学者也关注这两个构形,一方面是理论原因,因为距离和凝视经常被用作社会存在等心理构形的代理,另一方面是方法原因,因为大多数VR跟踪系统会自动产生头部方向和身体位置。然而,迄今为止,VR中距离和凝视的研究主要是在实验室环境中进行的,在短时间内观察少数参与者的行为。在这项实验领域研究中,我们分析了232名参与者在两项实验研究中的近距和凝视,这些参与者在每周8次30分钟的社交虚拟现实会议中贡献了大约240分钟的跟踪数据。参与者的非语言行为随着语境操纵和时间的推移而改变。人际距离随着虚拟房间的大小而增加;相互凝视和人际距离都随着时间的推移而增加。总的来说,参与者将他们的头朝向墙的中心,而不是矩形环境的角落。最后,统计模型表明,个体差异很重要,随着时间的推移,成对和群体的差异比偶然预测的更一致。讨论了理论和实践意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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