Fast Computation of Three-Dimensional Geometric Moments Using a Discrete Divergence Theorem and a Generalization to Higher Dimensions

Luren Yang , Fritz Albregtsen , Torfinn Taxt
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引用次数: 51

Abstract

The three-dimensional Cartesian geometric moments (for short 3-D moments) are important features for 3-D object recognition and shape description. To calculate the moments of objects in a 3-D image by a straightforward method requires a large number of computing operations. Some authors have proposed fast algorithms to compute the 3-D moments. However, the problem of computation has not been well solved since all known methods require computations of orderN3, assuming that the object is represented by anN×N×Nvoxel image. In this paper, we present a discrete divergence theorem which can be used to compute the sum of a function over ann-dimensional discrete region by a summation over the discrete surface enclosing the region. As its corollaries, we give a discrete Gauss's theorem for 3-D discrete objects and a discrete Green's theorem for 2-D discrete objects. Using a fast surface tracking algorithm and the discrete Gauss's theorem, we design a new method to compute the geometric moments of 3-D binary objects as observed in 3-D discrete images. This method reduces the computational complexity significantly, requiring computation ofO(N2). This reduction is demonstrated experimentally on two 3-D objects. We also generalize the method to deal with high-dimensional images. Some 3-D moment invariants and shape features are also discussed.

基于离散散度定理的三维几何矩快速计算及高维推广
三维笛卡尔几何矩(简称三维矩)是三维物体识别和形状描述的重要特征。用一种直观的方法计算三维图像中物体的矩需要大量的计算操作。一些作者提出了计算三维矩的快速算法。然而,计算问题并没有得到很好的解决,因为所有已知的方法都需要计算orderN3,假设对象由anN×N×Nvoxel image表示。本文给出了一个离散散度定理,该定理可用于通过对包围该区域的离散曲面求和来计算函数在无维离散区域上的和。作为其推论,我们给出了三维离散对象的离散高斯定理和二维离散对象的离散格林定理。利用快速表面跟踪算法和离散高斯定理,设计了一种计算三维离散图像中三维二元物体几何矩的新方法。该方法大大降低了计算复杂度,只需o (N2)的计算量。这种减少在两个三维物体上得到了实验证明。我们还将该方法推广到处理高维图像。讨论了一些三维矩不变量和形状特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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