A Topic Modeling Approach for Exploring Attraction of Dark Souls Series Reviews on Steam

Yang Yu, Ba-Hung Nguyen, Duy-Tai Dinh, Fangyu Yu, T. Fujinami, V. Huynh
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Abstract

The Dark Souls series has always been a landmark masterpiece, and the analysis of its success is meaningful and inspiring for game developers. However, few studies have investigated the attraction of the Dark Souls series from the players’ perspective. Therefore, this research uses a topic model on massive review data of the Dark Souls series to reveal players’ concerns. In this paper, we first collected approximately 130,000 reviews from Steam. Then we used the LDA model to categorize reviews and uncovered 14 and 15 topics from DS3 and DS1, respectively. Among them, we used common 13 topics to find out topics with high frequencies and positive ratings. The results indicate that most game players are satisfied with item and boss fight topics but discontent with the device. Generally, the analysis results from this research provide high interpretability that can further support other studies in this field.
探讨Steam上《黑暗之魂》系列评论吸引力的主题建模方法
《黑暗之魂》系列一直都是里程碑式的杰作,对其成功的分析对游戏开发者来说意义重大,鼓舞人心。然而,很少有研究从玩家的角度调查《黑暗之魂》系列的吸引力。因此,本研究使用《黑暗之魂》系列大量评论数据的主题模型来揭示玩家的关注点。在本文中,我们首先从Steam上收集了大约13万条评论。然后,我们使用LDA模型对评论进行分类,分别从DS3和DS1中发现14个和15个主题。其中,我们使用常见的13个话题来找出频率高且评价积极的话题。结果表明,大多数玩家对道具和boss战主题满意,但对设备不满意。总的来说,本研究的分析结果具有较高的可解释性,可以进一步支持该领域的其他研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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