Degraded Reality: Using VR/AR to simulate visual impairments

Pete R. Jones, G. Ometto
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引用次数: 23

Abstract

The effects of eye disease cannot be depicted accurately using traditional media. Consequently, public understanding of eye disease is often poor. We present a VR/AR system for simulating common visual impairments, including disability glare, spatial distortions (Metamorphopsia), the selective blurring and filling-in of information across the visual field, and color vision deficits. Unlike most existing simulators, the simulations are informed by patients’ self-reported symptoms, can be quantitatively manipulated to provide custom disease profiles, and support gaze-contingent presentation (i.e., when using a VR/AR headset that contains eye-tracking technology, such as the Fove0). Such a simulator could be used as a teaching/empathy aid, or as a tool for evaluating the accessibility of new products and environments.
退化现实:使用VR/AR模拟视觉障碍
使用传统媒体无法准确描述眼病的影响。因此,公众对眼病的认识往往很差。我们提出了一个虚拟现实/增强现实系统,用于模拟常见的视觉障碍,包括残疾眩光,空间扭曲(变形),选择性模糊和填充整个视野的信息,以及色觉缺陷。与大多数现有的模拟器不同,模拟是根据患者自我报告的症状进行的,可以进行定量操作以提供定制的疾病概况,并支持随目光变化的呈现(例如,当使用包含眼球追踪技术的VR/AR耳机时,例如Fove0)。这样的模拟器可以用作教学/移情辅助,或作为评估新产品和环境的可访问性的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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