Using Random Forests and Decision Trees to Predict Viewing Game Live Streaming via Viewers’ Comments

Thao-Trang Huynh-Cam, Zi-Jie Luo, Long-Sheng Chen
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Abstract

In recent years, live streaming has developed rapidly in the world and become one of the most popular entertainment activities of most people since 2011, especially the youth due to the rich and various content. Previous literatures mainly focused on finding popular streamer and behaviors of live streaming viewers like gift giving behaviors. However, the studies on the effect of reviewers’ comments on the number of viewing and on text comments via live chat rooms of social media users, especially of games live streaming users are very limited, although these issues are considered to significantly and positively affect others’ behaviors. Therefore, this work aims to use the text comments in the live chat room as input variables to predict the number of viewing games live streaming. Random forests (RF) and decision trees (DT) algorithms were employed to build prediction models. Game live streaming was our research target. The prediction accuracy rate of the established model is nearly 90%. The analysis results is expected to be a roadmap for the live streaming platforms to carefully respond viewers’ comments.
使用随机森林和决策树通过观众的评论来预测观看游戏直播
近年来,直播在全球发展迅速,自2011年以来,由于内容丰富多样,成为大多数人,尤其是年轻人最受欢迎的娱乐活动之一。以往的文献主要集中在寻找热门主播和直播观众的行为,如送礼行为。然而,评论者的评论对社交媒体用户,特别是游戏直播用户的在线聊天室观看次数和文本评论的影响研究非常有限,尽管这些问题被认为对他人的行为有显著和积极的影响。因此,本研究旨在利用聊天室直播中的文字评论作为输入变量来预测观看游戏直播的人数。采用随机森林(RF)和决策树(DT)算法建立预测模型。游戏直播是我们的研究目标。所建立模型的预测准确率接近90%。这一分析结果有望成为各直播平台慎重回应观众意见的路线图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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