Local computation mechanism design

A. Hassidim, Y. Mansour, Shai Vardi
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引用次数: 22

Abstract

We introduce the notion of local computation mechanism design - designing game theoretic mechanisms that run in polylogarithmic time and space. Local computation mechanisms reply to each query in polylogarithmic time and space, and the replies to different queries are consistent with the same global feasible solution. When the mechanism employs payments, the computation of the payments is also done in polylogarithmic time and space. Furthermore, the mechanism needs to maintain incentive compatibility with respect to the allocation and payments. We present local computation mechanisms for a variety of classical game-theoretical problems: (1) stable matching, (2) job scheduling, (3) combinatorial auctions for unit-demand and k-minded bidders, and (4) the housing allocation problem. For stable matching, some of our techniques may have implications to the global (non-LCA) setting. Specifically, we show that when the men's preference lists are bounded, we can achieve an arbitrarily good approximation to the stable matching within a fixed number of iterations of the Gale-Shapley algorithm.
局部计算机制设计
我们引入了局部计算机制设计的概念——设计在多对数时间和空间中运行的博弈论机制。局部计算机制在多对数时间和空间上响应每个查询,并且对不同查询的响应具有相同的全局可行解。当该机制使用支付时,支付的计算也是在多对数时间和空间中完成的。此外,该机制需要在分配和支付方面保持激励的兼容性。我们提出了各种经典博弈论问题的局部计算机制:(1)稳定匹配,(2)作业调度,(3)单位需求和k-minded投标人的组合拍卖,以及(4)住房分配问题。为了稳定匹配,我们的一些技术可能对全局(非lca)设置有影响。具体来说,我们表明,当男性偏好列表有界时,我们可以在固定次数的Gale-Shapley算法迭代内实现任意好的近似稳定匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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