{"title":"Recognition of Body Movements Patterns for Immersive Virtual Reality System Interface","authors":"T. Hachaj, M. Ogiela","doi":"10.1109/3PGCIC.2014.79","DOIUrl":null,"url":null,"abstract":"Our motivation for writing this paper was to present application of Gesture Description Language (GDL) methodology in the role of natural user interface (NUI) for immersive virtual reality (VR) environment. In order to do so we have adapted an existing so called voxel-engine framework by adding essential components. In order to apply NUI in VR environment we have implemented two types of interactions with the system: mouse - like two-dimensional point and click interface and movements commands that are used to travel through VR. The validation of our method was performed on group of twelve students of both sexes. Our experiment might be easily repeated by using our software modules.","PeriodicalId":395610,"journal":{"name":"2014 Ninth International Conference on P2P, Parallel, Grid, Cloud and Internet Computing","volume":"1217 36","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 Ninth International Conference on P2P, Parallel, Grid, Cloud and Internet Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3PGCIC.2014.79","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Our motivation for writing this paper was to present application of Gesture Description Language (GDL) methodology in the role of natural user interface (NUI) for immersive virtual reality (VR) environment. In order to do so we have adapted an existing so called voxel-engine framework by adding essential components. In order to apply NUI in VR environment we have implemented two types of interactions with the system: mouse - like two-dimensional point and click interface and movements commands that are used to travel through VR. The validation of our method was performed on group of twelve students of both sexes. Our experiment might be easily repeated by using our software modules.