Recognition of Body Movements Patterns for Immersive Virtual Reality System Interface

T. Hachaj, M. Ogiela
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引用次数: 3

Abstract

Our motivation for writing this paper was to present application of Gesture Description Language (GDL) methodology in the role of natural user interface (NUI) for immersive virtual reality (VR) environment. In order to do so we have adapted an existing so called voxel-engine framework by adding essential components. In order to apply NUI in VR environment we have implemented two types of interactions with the system: mouse - like two-dimensional point and click interface and movements commands that are used to travel through VR. The validation of our method was performed on group of twelve students of both sexes. Our experiment might be easily repeated by using our software modules.
沉浸式虚拟现实系统界面中人体运动模式的识别
我们写这篇论文的动机是介绍手势描述语言(GDL)方法在沉浸式虚拟现实(VR)环境中自然用户界面(NUI)中的应用。为了做到这一点,我们通过添加必要的组件来调整现有的所谓体素引擎框架。为了在VR环境中应用NUI,我们实现了两种与系统的交互:类似鼠标的二维点点击界面和用于在VR中旅行的移动命令。我们的方法在一组12名男女学生中进行了验证。使用我们的软件模块,我们的实验可以很容易地重复。
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