{"title":"Revisiting the correlation between video game activity and working memory: evidence from machine learning","authors":"Dingzhou Fei","doi":"10.54941/ahfe1002083","DOIUrl":null,"url":null,"abstract":"With the popularity of video games, more and more researchers are trying to understand the relationship between video game activity and cognitive abilities, and one of the important cognitive systems is working memory. Working memory is a limited capacity short-term memory system for processing currently active information and is an important predictor of goal-driven behavioral domains. Its scope of action includes, but is not limited to, fluid intelligence, verbal ability, and mathematical analysis.Due to the importance of working memory for the analysis of human behavior, numerous studies have attempted to describe the architecture and models of working memory. In general, models of working memory can be loosely categorized into content and process models, depending on their focus. The content model focuses on the static material of working memory, which includes mainly verbal and spatial visual material. The process model focuses on the dynamic processes of working memory and includes both Updating and Maintenance of memory.However, this area of research has also been the subject of debate among researchers.Translated with www.DeepL.com/Translator (free version). These disputes involve two main assumptions. According to the so-called core training hypothesis, a potential machine for improving cognitive ability through video games is provided by the so-called core training hypothesis. According to this hypothesis, repeated stress on the cognitive system will induce plastic changes in its neural matrix, leading to improved cognitive response performance. According to this hypothesis, repeated strains of the cognitive system can induce plastic changes in its neural matrix, which is an important reason for the improvement of performance. The other proposed basic mechanism is the meta-learning mechanism, that is, learning how to learn. According to this, video games (especially action games) can improve related motor control skills, such as rule learning, cognitive resource allocation, and probabilistic reasoning skills, which are used in many different situations.A recent study showed that the analysis of certain extreme groups showed that video game players performed better than non-game players in all three WM measurements, and that when extended to the entire sample, video game time and visual space WM and n-back performance. In general, the relationship between cognition and playing video games is very weak.This study used the Waris et al, 2019 dataset to re-investigate the correlation between video game activity and three different dimensions of working memory using seven different supervising learning models. It was concluded that video game activity was most highly correlated with the visuospatial component, slightly less correlated with the mnemonic updating component, and least correlated with the verbal component. This partly confirms Waris et al, 2019's view that the analytic method may be the key to the study.","PeriodicalId":389727,"journal":{"name":"Human Factors in Virtual Environments and Game Design","volume":"40 27","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors in Virtual Environments and Game Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002083","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
With the popularity of video games, more and more researchers are trying to understand the relationship between video game activity and cognitive abilities, and one of the important cognitive systems is working memory. Working memory is a limited capacity short-term memory system for processing currently active information and is an important predictor of goal-driven behavioral domains. Its scope of action includes, but is not limited to, fluid intelligence, verbal ability, and mathematical analysis.Due to the importance of working memory for the analysis of human behavior, numerous studies have attempted to describe the architecture and models of working memory. In general, models of working memory can be loosely categorized into content and process models, depending on their focus. The content model focuses on the static material of working memory, which includes mainly verbal and spatial visual material. The process model focuses on the dynamic processes of working memory and includes both Updating and Maintenance of memory.However, this area of research has also been the subject of debate among researchers.Translated with www.DeepL.com/Translator (free version). These disputes involve two main assumptions. According to the so-called core training hypothesis, a potential machine for improving cognitive ability through video games is provided by the so-called core training hypothesis. According to this hypothesis, repeated stress on the cognitive system will induce plastic changes in its neural matrix, leading to improved cognitive response performance. According to this hypothesis, repeated strains of the cognitive system can induce plastic changes in its neural matrix, which is an important reason for the improvement of performance. The other proposed basic mechanism is the meta-learning mechanism, that is, learning how to learn. According to this, video games (especially action games) can improve related motor control skills, such as rule learning, cognitive resource allocation, and probabilistic reasoning skills, which are used in many different situations.A recent study showed that the analysis of certain extreme groups showed that video game players performed better than non-game players in all three WM measurements, and that when extended to the entire sample, video game time and visual space WM and n-back performance. In general, the relationship between cognition and playing video games is very weak.This study used the Waris et al, 2019 dataset to re-investigate the correlation between video game activity and three different dimensions of working memory using seven different supervising learning models. It was concluded that video game activity was most highly correlated with the visuospatial component, slightly less correlated with the mnemonic updating component, and least correlated with the verbal component. This partly confirms Waris et al, 2019's view that the analytic method may be the key to the study.
随着电子游戏的普及,越来越多的研究者试图了解电子游戏活动与认知能力之间的关系,其中一个重要的认知系统是工作记忆。工作记忆是一种处理当前活动信息的有限容量短期记忆系统,是目标驱动行为领域的重要预测指标。它的作用范围包括但不限于流动智力、语言能力和数学分析。由于工作记忆对人类行为分析的重要性,许多研究试图描述工作记忆的结构和模型。一般来说,工作记忆模型可以根据其关注的焦点大致分为内容模型和过程模型。内容模型侧重于工作记忆的静态材料,主要包括语言材料和空间视觉材料。过程模型关注工作记忆的动态过程,包括记忆的更新和维护。然而,这一研究领域也一直是研究人员争论的主题。由www.DeepL.com/Translator(免费版)翻译。这些争论涉及两个主要假设。根据所谓的核心训练假说,通过电子游戏提高认知能力的潜在机器是由所谓的核心训练假说提供的。根据这一假说,认知系统的反复应激会引起其神经基质的可塑性变化,从而提高认知反应表现。根据这一假设,认知系统的反复应变可以引起其神经基质的可塑性变化,这是性能提高的重要原因。另一种提出的基本机制是元学习机制,即学习如何学习。据此,电子游戏(尤其是动作游戏)可以提高相关的运动控制技能,如规则学习、认知资源分配和概率推理技能,这些技能在许多不同的情况下都会用到。最近的一项研究表明,对某些极端群体的分析表明,电子游戏玩家在所有三个WM测量中都比非游戏玩家表现得更好,当扩展到整个样本时,电子游戏时间和视觉空间的WM和n-back表现也是如此。一般来说,认知和玩电子游戏之间的关系非常弱。本研究使用Waris等人2019年的数据集,使用七种不同的监督学习模型,重新研究电子游戏活动与工作记忆三个不同维度之间的相关性。结果表明,电子游戏活动与视觉空间成分的相关性最高,与助记更新成分的相关性略低,与言语成分的相关性最低。这在一定程度上证实了Waris et al, 2019的观点,即分析方法可能是研究的关键。