Toward AI-infused Game Design Activities for Rural Middle Grades Students

Jessica Vandenberg, Wookhee Min, Anisha Gupta, Veronica Catété, D. Boulden, Bradford W. Mott
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Abstract

The ubiquity of artificial intelligence (AI) in everyday life suggests the need to ensure young students know about AI, its uses and limitations, and its benefits and risks, while enabling them to develop expertise in using AI-driven technologies. To support rural middle grades students and educators in learning and teaching AI concepts, we are designing AI-focused learning activities centered around the creation of digital gameplay experiences. To inform our designs, we conducted educator interviews and student focus groups to gain insights into their understanding of AI, their computer science background, and their knowledge and interest in gaming. Building on findings from these interviews and focus groups, we have designed a set of hands-on activities to elicit deeper feedback from students and educators on their preferences, points of confusion, and interests. In this work, we present our initial AI-infused game design activities.
面向农村初中生的人工智能游戏设计活动
人工智能(AI)在日常生活中无处不在,这表明有必要确保年轻学生了解人工智能,它的用途和局限性,以及它的好处和风险,同时使他们能够培养使用人工智能驱动技术的专业知识。为了支持农村中年级学生和教育工作者学习和教授人工智能概念,我们正在设计以创造数字游戏体验为中心的人工智能学习活动。为了给我们的设计提供信息,我们进行了教育家访谈和学生焦点小组,以了解他们对AI的理解,他们的计算机科学背景,以及他们对游戏的知识和兴趣。基于这些访谈和焦点小组的发现,我们设计了一套实践活动,以从学生和教育工作者那里获得关于他们的偏好、困惑点和兴趣的更深入的反馈。在本文中,我们将呈现我们最初的ai游戏设计活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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