{"title":"SNR-Based Frame-Level Video Bit Rate Allocation","authors":"X. Zhuang, Xiangui Kang, Li Liu, Junqiang Lan, Guang Zhou, Guangdong Wu","doi":"10.1109/MMSP.2005.248611","DOIUrl":null,"url":null,"abstract":"Quality fluctuation has a major negative effect on perceptive video quality. In J. Lan et al., (2004), we derived accurate approximations in close-form for the highly nonlinear rate-distortion (R-D) and distortion-quantization (D-Q) relationships, all at the frame-level. Based on the two close forms, we can allocate the bit rate at the frame-level rather easily as far as a target distortion for each frame could be established. In J. Lan et al., (2004), a target distortion was set up for each frame based on a hypothesis that maintaining constant distortion over frames would boast video quality smoothing and extensive experiments showed the constant-distortion bit allocation (CDBA) scheme significantly outperformed the popular constant bit allocation (CBA) scheme in terms of delivered video quality. Maintaining constant distortion is no different from maintaining constant Peak-Signal-to-Noise-Ratio (PSNR). In scene changes, however, the picture energy often dramatically changes, producing significantly different Signal-to-Noise-Ratio (SNR) if constant distortion or constant PSNR is maintained. Although computationally more complex, SNR represents a more objective measure than PSNR in assessing picture/video quality. In the paper, an SNR-based bit allocation scheme is developed for video quality smoothing. The algorithm uses a single pass and attempts to maintain constant SNR at the frame level throughout the video sequence. Experimental results on all testing video sequences show that the proposed CSNRBA scheme provides smooth video quality in terms of natural color and sharp objects and silhouette significantly better than both the CBA and CDBA schemes","PeriodicalId":191719,"journal":{"name":"2005 IEEE 7th Workshop on Multimedia Signal Processing","volume":"159 3","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2005 IEEE 7th Workshop on Multimedia Signal Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSP.2005.248611","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Quality fluctuation has a major negative effect on perceptive video quality. In J. Lan et al., (2004), we derived accurate approximations in close-form for the highly nonlinear rate-distortion (R-D) and distortion-quantization (D-Q) relationships, all at the frame-level. Based on the two close forms, we can allocate the bit rate at the frame-level rather easily as far as a target distortion for each frame could be established. In J. Lan et al., (2004), a target distortion was set up for each frame based on a hypothesis that maintaining constant distortion over frames would boast video quality smoothing and extensive experiments showed the constant-distortion bit allocation (CDBA) scheme significantly outperformed the popular constant bit allocation (CBA) scheme in terms of delivered video quality. Maintaining constant distortion is no different from maintaining constant Peak-Signal-to-Noise-Ratio (PSNR). In scene changes, however, the picture energy often dramatically changes, producing significantly different Signal-to-Noise-Ratio (SNR) if constant distortion or constant PSNR is maintained. Although computationally more complex, SNR represents a more objective measure than PSNR in assessing picture/video quality. In the paper, an SNR-based bit allocation scheme is developed for video quality smoothing. The algorithm uses a single pass and attempts to maintain constant SNR at the frame level throughout the video sequence. Experimental results on all testing video sequences show that the proposed CSNRBA scheme provides smooth video quality in terms of natural color and sharp objects and silhouette significantly better than both the CBA and CDBA schemes
质量波动对感知视频质量有很大的负面影响。在J. Lan et al.,(2004)中,我们为高度非线性的率失真(R-D)和失真量化(D-Q)关系导出了精确的近似,这些关系都在帧级。基于这两种接近的形式,我们可以很容易地在帧级分配比特率,只要可以为每帧建立目标失真。在J. Lan等人(2004)中,基于一种假设,即在帧间保持恒定的失真可以使视频质量平滑,为每帧设置目标失真,大量实验表明,恒定失真比特分配(CDBA)方案在传输的视频质量方面明显优于流行的恒定比特分配(CBA)方案。保持恒定的失真与保持恒定的峰值信噪比(PSNR)没有什么不同。然而,在场景变化中,图像能量往往会发生巨大变化,如果保持恒定的失真或恒定的PSNR,则会产生明显不同的信噪比。尽管在计算上更复杂,但在评估图像/视频质量方面,信噪比比PSNR更客观。本文提出了一种基于信噪比的视频质量平滑比特分配方案。该算法使用单通道,并试图在整个视频序列的帧级保持恒定的信噪比。在所有测试视频序列上的实验结果表明,CSNRBA方案在自然色彩、清晰物体和轮廓方面的视频质量明显优于CBA和CDBA方案