GPU implementation of 3D object selection by conic volume techniques in virtual environments

T. Rick, Anette von Kapri, T. Kuhlen
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引用次数: 5

Abstract

In this paper we present a GPU implementation to accurately select 3D objects based on their silhouettes by a pointing device with six degrees of freedom (6DOF) in a virtual environment (VE). We adapt a 2D picking metaphor to 3D selection in VE's by changing the projection and view matrices according to the position and orientation of a 6DOF pointing device and rendering a conic selection volume to an off-screen pixel buffer. This method works for triangulated as well as volume rendered objects, no explicit geometric representation is required.
虚拟环境中基于圆锥体技术的三维物体选择的GPU实现
在本文中,我们提出了一种在虚拟环境(VE)中使用六自由度(6DOF)的指向设备根据物体轮廓精确选择3D物体的GPU实现。我们通过根据6DOF指向设备的位置和方向改变投影和视图矩阵,并将圆锥选择体积渲染到屏幕外的像素缓冲区,将2D拾取比喻应用于VE的3D选择。此方法适用于三角化和体渲染对象,不需要显式的几何表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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