Simulation of Theme Park Queuing System by Using Arena

Liou Chu, Lin Hui, Fu-Yi Hung
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引用次数: 8

Abstract

Queuing in theme parks is a significant factor decreasing customer satisfaction. Visitors spend much time standing and waiting for the rides. If the visitors can register in a virtual queue for the rides while engaging some other activities, the wasted time will be reduced and the customer satisfaction level increases. This study is first to design a queuing system for theme parks that visitors can register for favorite rides into virtual queues. A simulation tool Arena is used for assessing the improvement and satisfaction level. Further implementation of applying near field communication (NFC) technology and wireless communication will be carried out in the future study.
基于Arena的主题公园排队系统仿真
在主题公园排队是降低顾客满意度的重要因素。游客花很多时间站着等待游乐设施。如果游客可以在虚拟队列中注册游乐设施,同时从事其他活动,将减少浪费的时间,提高客户满意度。本研究首次为主题公园设计了一个排队系统,游客可以在虚拟队列中注册自己喜欢的游乐项目。模拟工具Arena用于评估改进和满意度。在未来的研究中,将进一步实施应用近场通信(NFC)技术和无线通信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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